Piloting a helicopter can be one of the most confusing, stressful and annoying things to do in Bad Company. Fortunately though, once you get good at it, it's also confusing, stressful and annoying to be under attack by a helicopter. Check out some of these tips to make flying your chopper around a bit easier.
Flying
Learning to fly better really is just a matter of practice. Keep yourself in 3rd person mode to make seeing everything around you and getting a good feel of your general position easier.
The controls are touchy so make small movements. The most important thing to note is that you are a very large target in the sky with very little armor. With that in mind, keep some altitude between you and baddies on the ground.
Taking Damage
If you start taking repeated damage, get yourself out of the area. You cannot sustain a lot of damage and it is always best to retreat, regroup and come back for more.
Using the Support class will give you a large advantage. This will enable you to retreat from the battle, quickly repair your vehicle and get back into the action. This is much faster than dying and waiting for the helicopter to respond. Be warned though, a lot of people will steal your helicopter from you and likely crash it immediately afterward. Land some where away from people to repair.
Gunner
Having a gunner is critical to piloting a helicopter successfully. You will gain points for every kill they get so there is a win-win situation involved.
One common strategy is to hover high about the battlefield and let your gunner take out enemies below.
Targeting
It's important to remember that you're in a moving vehicle that fires rockets. If you're firing at another moving vehicle, like a tank, you need to lead the target.
This basically means that you can't aim right at the tank, you need to anticipate where it is going to be when your rocket goes from you to the ground. In other words, fire just in front of the direction the tank is moving.
Flying in 3rd person may be easier, but targeting is not. Switch to 1st person mode when you're trying to aim at something.
Feel free to add any more suggestions to the comments below.
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As an Assault class,
you are a man amongst men, salt of the earth, the grinder, a proud member of
the greatest fighting force this world has ever seen. You can honorably take a few hits knowing you
can heal yourself in a jiffy. Lobbing
grenades blindly into enemy territory and turning walls into dust are your
mottos. Here a few tips to making your
virtual, testosterone filled, life easier.
Assault Role
Your role is Frontal
Assault. Your main purpose, whether you
like it or not, is cannon fodder. You provide
the distraction for you other teammates to infiltrate enemy bases. While the Specialist plays around in the
shadows, you proudly take on the enemy face to face knowing you will always be
victorious.
Hiding is for wimps,
and with that in mind, you blow everything up you can see. You should be setting up paths of assault for
your teammates by knocking out key walls and infrastructure. Focus on holding the line from enemy attacks,
or crushing through their ranks to achieve victory.
Weapon of Choice
All weapons in the
Assault Class come equipped with a handy grenade launcher. They all do the same damage and their reload
speed is very similar if not all the same.
Even though you’ll be
aiming with iron sights, every Assault Class weapon will zoom in quite a bit to
make things a bit easier.
When choosing which
gun to use, decide between rate of fire or damage.
Your damage gun is an
obvious M16. This gun causes a great
amount of damage, similar to a Specialist with the added bonus of making you
feel like a marine.
For rate of fire, the
XM8 or AN94 are fun. The XM8 is just
plain cool and the AN94, although harder to aim with, sounds nifty. The F2000 is a bit much though.
Grenades
Blow the whole damn
world up, that’s your job. Stop going
around things and go through them. Not
only will it make you get some where faster, it’ll open up that route for your
incoming allies.
Life-2
Your special gear is
health in a pen. Jabbing yourself with
this will start a quick regeneration of your health. Be warned though, if you get shot while you
are regenerating, the process will stop.
So obviously, don’t use this tool in the middle of a fight!
This gear also has a
timer on it to restrict you from constantly using it, so make the best use of
it that you can.
Support, Teammates and Offense
The only way you can
directly assist teammates is by helping to clear routes of pesky walls. You also have a fairly long range and decent
accuracy with most of your weapons, make use of this feature at every given opportunity
and don’t grenade your allies!
You’re pretty useless
against tanks, so don’t bother, but you can usually take out a jeep so make use
of that grenade launcher and put some rounds into it.
Overall, the Assault
Class is a ton of fun to play. You’re
probably going to die often though, but make sure you take lots of the red army
with you!
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Playing the Specialist Class can be one of the most rewarding experiences of Bad Company. Unfortunately, with great reward comes great risk. This class can’t natively heal, doesn’t have a lot of weapon range and can’t directly help anyone else on the battlefield like a Support Class can. Nonetheless, here are few key tips to help improve you Specialist Class experience.
Specialist Role
You are more or less the lone warrior that goes behind enemy lines and strikes at the heart of the enemy. Okay, that’s a bit dramatic, but that really is your role in a nut shell. It’s important to recognize this role and not run into battle straight on like an Assault Class player would. You should be thinking about how to get into the base undetected. Strategize your approach and think “Pincer Attack” versus “Frontal Assault”. Focus on deciding which paths to take, or make, to get into the red base and make being on the other side a living hell…and taking out a few crates in the process.
Weapon of Choice
All weapons in the Specialist Class are silenced. This doesn’t mean much at close range, but at medium range, shooting an enemy will cause confusion and distress since they won’t be able to easily detect where it’s coming from.
Headshots are extremely important. You are in the heart of enemy territory and you can’t waste a whole clip on a single enemy. Focus on maximizing your damage output by aiming for the head!
You can’t zoom either, so don’t even bother trying. If you’re stuck out in the middle of a field getting picked off by a Support, Recon or Assault Class, maybe you should read the Role section again above.
There are basically 2 choices when it comes to selecting weapons and this is largely based on Rate of Fire or Damage per Shot. If you prefer Rate of Fire, think of using the PP2200 or XM8C. If you’re a decent shot and focus on headshots more often than not, choose the UMP. The UMP will generally kill someone quicker than they can say, “I’m being shot!”
Grenades
Although you have them, try and restrict their use. If you’re lucky, they’ll take out some enemies. The two for sure things that will happen though are they’ll alert the enemy that someone is in their base and they’ll also generally give away your position.
The power of C4
C4 is extremely versatile, but you can’t throw it, so don’t try. Trying to chuck this weapon even a small amount will only result in a suicide. However it can be used for a wide assortment of applications.
Taking out tanks, barriers, bridges and weapon installations will greatly help soften the target and increase the likelihood of you and your allies succeeding.
Just like the Assault Class, making doors can be extremely fun. If you need to get some where, and a wall is in the way, just remember you C4 can put a hole in the world, but watch out for clumsy allies that hug the wall you’re trying to explode.
If you make it to a crate that isn’t guarded, load it up with C4 before you plant the bomb. The second you plant the bomb there will be guys scurrying around trying to defuse it, so sit back and either wait to press that trigger and take a few baddies with you, or do it right away and take that crate down to 50% health instantly.
Get together with another Specialist Class, and you’ll be able to take out a crate using all of your C4 before anyone even knows you’re there.
Tagging
Lots of people complaining about tagging having no purpose, or only benefiting the Demolition Class and frankly, these people are noobs. This game isn’t about who benefits from what, who is the strongest class, yada yada yada. The team that works well together will always win. You can be at the top of the charts using any of the classes, just focus on using them right.
Tagging makes that cooperation easier. Not only does it highlight whatever you’ve tagged to everyone on the mapping with a big blinking square, but rockets will home in that target.
If you’re too far away from a tank to use your C4, tag it. It doesn’t take long, and it’ll alert your teammates of the intruder and make taking him out much easier. Tagging helicopters will have the same effect although this can be a much harder task. If you catch a helicopter hovering though, quickly tag it and it won’t be up there much longer.
Tagging infantry, although entertaining, is pretty useless. Don’t waste your time unless you’re just wasting your time.
Healing
Specialist can’t “natively” heal, but that doesn’t mean they can’t heal. Generally, in any one on one battle, you should win. Unless you’re stuck close quarters against a noob with a shotgun, your weapon should out damage your opponents and because of the silence effect, you’ll generally have a jump on the fight too.
That being said, fortunately most people DO play healing classes. If you’re taking significant damage, run over to the other player’s kit and pick it up. Get to know the other healing classes (Support and Assault), and quickly switch to their healing item and health up!
That’s about all I have for now, feel free to leave any comments with other suggestions.
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